Reply To: Buildings

#1590
Anonymous
Inactive

Hi Chris,

your models look really great!

Regarding the polygon numbers: yes, RTR isn’t an optimized high-end game engine (like Doom 3, Half Life 2 and others), BUT it can render single objects with very high speed, so other engines will not work more quickly when we speak about single objects. 60 000 polys are not too much when we speak about a big, complex object. Using the wireframe renderer usually helps to find polys, which could be simplified.

Best regards,

brainbom