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Train games, railway games Rule the Rail! Forum Index
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  Topic: end station
Chris

Replies: 4
Views: 9907

PostForum: Building the track system   Posted: Sat Jun 20, 2009 6:38 am   Subject: end station
Hi Avalanche,
If I understand your post correctly, you're expecting different actions from the same side of the control (red or blue) from the same engine. When the engine is to the left of the train ...
  Topic: Sites to visit
Chris

Replies: 7
Views: 26428

PostForum: Sites to visit   Posted: Thu Jun 18, 2009 8:59 pm   Subject: RtR Enthusiast Forum
Hi all,
I've decided to launch a forum for RtR models and textures in place of the website that I'd begun. You can find it at [url=http://rtrenthusiast.net/forum/index.php]rtrenthusiast.net.

Chris
  Topic: Testing 1.5
Chris

Replies: 35
Views: 36739

PostForum: New program version   Posted: Sun Nov 02, 2008 2:03 pm   Subject: Testing 1.5
Hi Terry,

I think you've found the problem. Just try moving that text file (were there others?) into the standard location.

The standard file structure should look something like this using xfil ...
  Topic: Rotating Bogies and Rotation Control
Chris

Replies: 12
Views: 19516

PostForum: New program version   Posted: Fri Oct 31, 2008 11:17 am   Subject: Rotating Bogies and Rotation Control
Hi Dave,

No, I doubt that. I was given a newer version of the 1.5 beta to test. (I was warned that layouts saved with it would not be playable under earlier versions of RtR.)

The rotating bogies ...
  Topic: Rotating Bogies and Rotation Control
Chris

Replies: 12
Views: 19516

PostForum: New program version   Posted: Thu Oct 30, 2008 1:00 pm   Subject: Rotating Bogies and Rotation Control
Hi Peter,

Just remember that the rotating trucks will be placed in a symmetrical position fore and aft based on the "L" value. So if that's the case with your loco, you should be golden. ...
  Topic: Rotating Bogies and Rotation Control
Chris

Replies: 12
Views: 19516

PostForum: New program version   Posted: Thu Oct 30, 2008 11:02 am   Subject: Rotating Bogies and Rotation Control
Hi Peter,

Note the xli entries above. The rotating bogie will be dummy_type and the model ID will be the next sequential model number. Otherwise, there are no restrictions on the ID to use.

CWAG ...
  Topic: Rotating Bogies and Rotation Control
Chris

Replies: 12
Views: 19516

PostForum: New program version   Posted: Sun Oct 26, 2008 6:39 pm   Subject: Rotating Bogies and Rotation Control
Hi Peter,

The type of rotation, up to three states, is determined by the entries in the appropriate list file. The rotation is triggered by the <object> control attributes window state that i ...
  Topic: Rotating Bogies and Rotation Control
Chris

Replies: 12
Views: 19516

PostForum: New program version   Posted: Sun Oct 26, 2008 12:16 pm   Subject: Rotating Bogies and Rotation Control
Hi Dave,

Yes, it should work for any model requiring rotational movement. Doors, crossing gates, and turning bridges should all be perfect applications for this control.

Chris
  Topic: Rotating Bogies and Rotation Control
Chris

Replies: 12
Views: 19516

PostForum: New program version   Posted: Sun Oct 26, 2008 11:34 am   Subject: Rotating Bogies and Rotation Control
A test version of RtR has been released which includes two new features - rotating bogies and a rotation control, http://brainbombers.com/forum/viewtopic.php?t=569&start=0&postdays=0&posto ...
  Topic: Let me introduce myself
Chris

Replies: 52
Views: 37535

PostForum: Others   Posted: Sun Apr 01, 2007 11:25 pm   Subject: Let me introduce myself
Hi Paul,

Welcome back to RTR and the forums. I'm sure we all look forward to your contributions!

Best regards, Chris
  Topic: Crossingstation in process
Chris

Replies: 5
Views: 7387

PostForum: Layouts   Posted: Sun Apr 01, 2007 11:24 pm   Subject: Crossingstation in process
Nice job, Peter!
  Topic: Pictures of Buildings
Chris

Replies: 6
Views: 9068

PostForum: Buildings, plants, other objects   Posted: Sun Apr 01, 2007 11:22 pm   Subject: Pictures of Buildings
Hi all,

It's nice to see model activity again. I'd best get back to that station.

Here's a view of it from AC3D with platform levels for freight and passenger service. Disregard the texture, I j ...
  Topic: trains getting slower
Chris

Replies: 1
Views: 5468

PostForum: Install, run, uninstall   Posted: Sun Mar 18, 2007 8:01 pm   Subject: trains getting slower
Hi Reg,

I'm sure you're right about the video card and the system in general.

Chris
  Topic: Complex Controller Track
Chris

Replies: 7
Views: 10309

PostForum: Creating automatic controls   Posted: Wed Mar 07, 2007 2:17 pm   Subject: Complex Controller Track
Hi Mark,

Formalizing it as you've suggested would ease layout modification/expansion not to mention making it clearer to someone seeing the operation for the first time. Right now there are about 2 ...
  Topic: Complex Controller Track
Chris

Replies: 7
Views: 10309

PostForum: Creating automatic controls   Posted: Tue Mar 06, 2007 4:13 am   Subject: Complex Controller Track
Hi Mark,

Thanks for your comments. I've worked as a software engineer for a number of years.

I'll do my best on modelling a station based on those examples. Brainbom is over-commited at this poi ...
 
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