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Train games, railway games Rule the Rail! Forum Index
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  Topic: Need for more speed
louis

Replies: 20
Views: 20475

PostForum: Others   Posted: Sat Dec 02, 2006 8:00 pm   Subject: Need for more speed
Hi Louis,
Can it be this value is it so,if you raise it then the wagon has more break.
See in the useclub7.xli and up,there is a 0 as value and the wagons are faster.,mostly the gondolas. Idea
...
  Topic: Need for more speed
louis

Replies: 20
Views: 20475

PostForum: Others   Posted: Sat Dec 02, 2006 11:28 am   Subject: Need for more speed
Hi All,
The speed is not only controled by engines
see for this here:
CWAGON_TYPE 1135 r_tanker2.X 0.0065 r_ tanker2
NOREF
0.51
10 <- permission speed to go
0
3457910

That ...
  Topic: Need for more speed
louis

Replies: 20
Views: 20475

PostForum: Others   Posted: Fri Dec 01, 2006 10:07 am   Subject: Need for more speed
Have no fear, I have found the answer to the pulling power, its easy, just add another engine or two.

They don't make engine's as good as the steam days.

That's right and it was mentioned alread ...
  Topic: Need for more speed
louis

Replies: 20
Views: 20475

PostForum: Others   Posted: Thu Nov 30, 2006 12:19 pm   Subject: Need for more speed

Can it be the value of 11 and 14 I see in the base-trains.xli file for the two basic loco's and ditto in the add-trains.xli files? I am just checking them, haven't had any time to check out what the ...
  Topic: Need for more speed
louis

Replies: 20
Views: 20475

PostForum: Others   Posted: Thu Nov 30, 2006 10:21 am   Subject: Need for more speed
Hi Peter and Chris,

Yes, you can only change the maximum speed in the xli file. Maybe there's a correlation between max speed and pulling power? I don't know.

Kind regards,

Willi

Can it be ...
  Topic: 8 Way Switching Layout using Engine IDs
louis

Replies: 7
Views: 13083

PostForum: Creating automatic controls   Posted: Sun Nov 26, 2006 9:59 am   Subject: 8 Way Switching Layout using Engine IDs
Louis,

Can you post your improved layout? I'd like to see how you let the trains out the "back end" into another set of switches and avoided collisions bringing them all back together aga ...
  Topic: 8 Way Switching Layout using Engine IDs
louis

Replies: 7
Views: 13083

PostForum: Creating automatic controls   Posted: Sat Nov 25, 2006 10:18 am   Subject: Re: 8 Way Switching Layout using Engine IDs
The basic idea here is very nice.... i cleaned up the messy behaviour at the end stops Very Happy and extended it with switches at the end so a train can move on and loop back towards the entrance. The idea ...
  Topic: Can the old tunnel be used in the latest program version?
louis

Replies: 2
Views: 9101

PostForum: Editing the terrain   Posted: Fri Nov 24, 2006 12:17 pm   Subject: Can the old tunnel be used in the latest program version?
Clearly this is a matter of personal choice, but I do prefer the old tunnel over the new one. I've been looking into the objects dir, but I can't find any matching files for it. Yes, there is a tbrick ...
  Topic: Automated fiddle yard
louis

Replies: 12
Views: 16573

PostForum: Creating automatic controls   Posted: Mon Jun 26, 2006 2:28 pm   Subject: Automated fiddle yard
If you want to make it real hard: place a return loop at the other end, so the train gets back reversed Wink
That could probably be done too, but you'd need double controls to set switches right ...
  Topic: Automated fiddle yard
louis

Replies: 12
Views: 16573

PostForum: Creating automatic controls   Posted: Mon Jun 26, 2006 10:34 am   Subject: Automated fiddle yard
I made a basic set for a terminus thing, just 4 tracks with no ID's. You can expand it to 12 using ID's again.

The key thing here is that a train coming in will direct another one out. This one wi ...
  Topic: Automated fiddle yard
louis

Replies: 12
Views: 16573

PostForum: Creating automatic controls   Posted: Sun Jun 25, 2006 4:20 pm   Subject: Automated fiddle yard
Hi Louis,
I have been having a go of your track work Idfiddleyard12 and like it very much, can it be addaped to out and back like a terminuse station?
Reg

I think you can. Theoretically, you can ...
  Topic: Automated fiddle yard
louis

Replies: 12
Views: 16573

PostForum: Creating automatic controls   Posted: Fri Jun 23, 2006 8:00 pm   Subject: Automated fiddle yard
And now for the funny part:
Of course I wanted to expand this one. So I put another similar layout behind the first one.
The difficult part is to get it running like it should, but I got that done. ...
  Topic: Automated fiddle yard
louis

Replies: 12
Views: 16573

PostForum: Creating automatic controls   Posted: Thu Jun 22, 2006 9:10 am   Subject: Automated fiddle yard
Dratz, before I keep sending those emails:
fetch it at http://www.holleman.demon.nl/treinen/IDfiddleyard12.zip

Enjoy!
  Topic: Automated fiddle yard
louis

Replies: 12
Views: 16573

PostForum: Creating automatic controls   Posted: Thu Jun 22, 2006 8:43 am   Subject: Automated fiddle yard
Hi Louis,

Could you send a zipped copy to chris.behrens@yahoo.com?

Regards, Chris

Done, Chris. BTW, this one needs v 3 and ext. pack 7 Wink
  Topic: Automated fiddle yard
louis

Replies: 12
Views: 16573

PostForum: Creating automatic controls   Posted: Wed Jun 21, 2006 2:36 pm   Subject: Re: Great Design!
I've been working on a 3x4 yard, which works OK.
An uneven amount of sidings in one bundle (which would serve one specific ID) will IMO lead to problems, and I believe 6 would do the same.
The bund ...
 
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