Railroad train games by Rule the Rail - Home Train games, railway games Rule the Rail!

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

61 objects and counting

 
Post new topic   Reply to topic    Train games, railway games Rule the Rail! Forum Index -> New American objects
View previous topic :: View next topic  
Author Message
CaptPDK



Joined: 31 Mar 2007
Posts: 57
Location: M.V.Quinn River/Gulf of Mexico

PostPosted: Mon Apr 23, 2007 11:26 am    Post subject: 61 objects and counting Reply with quote

Sorry to the dial-up folks. The first image is pretty large so I could show all the objects
I've modeled so far, so those with slow connection speeds - give it a minute, you'll
want to see this.

This will be my last upload for a week or two but I have downloaded many photos of
brownstone buildings and row-homes, downtown office buildings and retail store fronts;
going to make a log cabin for those mountain scenes, a few more rail yard support
items and some more construction equipment.

By the time I get back on line I should have the 100 ID numbers given to me by BB, filled.

Paul

OOPS! Missing the ranch style home. It's in there, just not in this image.

Notice the addition of the traffic lights. I tried to animate them but the only way I could do
it was by animating the texture of the lights; DirectX does not support this type of animation.
The traffic wouldn't move anyway so ... and yes, they'll be back-wards for those of you who
drive on the wrong side of the road Wink . Notice also the two sections of inclined road and
an inclined sidewalk (behind the water tower). I may incline all four main road sections.

Some of this stuff was modeled two years ago and may be redundant to what's already
included in RtR. The horses are a different breed; Appaloosas, and they come in two herds.
They're also re-colorable. The power lines are also a little different. the poles are shorter
and there is "droop" in the lines - more rural.

The dirt road crossing was made 2 years ago but matches the dirt road in the ground
textures. (I did that 2 years ago, too!)

Back to top
View user's profile Send private message
Map



Joined: 26 Dec 2006
Posts: 70

PostPosted: Mon Apr 23, 2007 9:07 pm    Post subject: Reply with quote

Hi Paul..

That is a mighty impressive looking collection of stuff!
As usual, GREAT WORK!!!

Mark
Back to top
View user's profile Send private message
austindave



Joined: 19 Feb 2006
Posts: 391
Location: UK

PostPosted: Tue Apr 24, 2007 8:00 am    Post subject: Reply with quote

Hi Paul

Great stuff carn't wait to get my hands on it all and get to play with the new road bits to see what they can do.

Dave
Back to top
View user's profile Send private message Send e-mail Visit poster's website
peter



Joined: 08 Jul 2006
Posts: 581
Location: germany,Thuringia

PostPosted: Tue Apr 24, 2007 6:05 pm    Post subject: Reply with quote

Hi Paul and Dave,
My mouth is dripping wet for these objects. Very Happy I hope we all get a build soon. Razz
_________________
for next time and thanx Peter
如 如 Nothing is impossible if we make it together.
Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger
CaptPDK



Joined: 31 Mar 2007
Posts: 57
Location: M.V.Quinn River/Gulf of Mexico

PostPosted: Fri Apr 27, 2007 2:01 am    Post subject: Reply with quote

... had a few extra minutes SatCom time for the day and thought I'd post images of these two "down-town"
buildings. Figured out a cool way to give the retail shop an interior without a lot of complex modeling. Still
working on windows and such on the brownstone; scale is a little off, too but that's easy to correct.

I should reach a stopping point soon, then it's up to BBs to get it out.
Wink
Later, Paul

Back to top
View user's profile Send private message
austindave



Joined: 19 Feb 2006
Posts: 391
Location: UK

PostPosted: Fri Apr 27, 2007 7:50 am    Post subject: Reply with quote

Hi Paul

2 great buildings I want some in my town.

Dave
Back to top
View user's profile Send private message Send e-mail Visit poster's website
CaptPDK



Joined: 31 Mar 2007
Posts: 57
Location: M.V.Quinn River/Gulf of Mexico

PostPosted: Sun Apr 29, 2007 6:22 am    Post subject: Reply with quote

Hi All

I'm working on a layout with a "public transit" theme. Wouldn't be complete without a city bus.

Yes the windows are tinted and transparent, but except for the driver the interior is an illusion.



Back to top
View user's profile Send private message
CaptPDK



Joined: 31 Mar 2007
Posts: 57
Location: M.V.Quinn River/Gulf of Mexico

PostPosted: Sun Apr 29, 2007 6:52 pm    Post subject: Reply with quote

Ok every one,

A lot have been talking about this, Willie wants invisible track but I don't see that its necessary.

Think of the possibilities; this is a trick you can do with any object in RtR and you don't need a
copy protection utility, just edit the existing xli file!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

... except any shadow (and in this case the tinted windows) for a field object goes away
when the object is used as an engine.

Paul
click the thumbnail, (sorry for the low resolution video)!!!!
Back to top
View user's profile Send private message
peter



Joined: 08 Jul 2006
Posts: 581
Location: germany,Thuringia

PostPosted: Mon Apr 30, 2007 4:07 pm    Post subject: Reply with quote

Hi Paul,
Youd hide the tracks with your streetelements,right?
The invisible tracks should be for planes and helicopters only.(Willi sas it so)
For the streets in the city,well need smaller radies to can courve a streetcross. That video looks right. Smile Smile
The xlis id edit for F3-B-units or other wagons already. Cool
_________________
for next time and thanx Peter
如 如 Nothing is impossible if we make it together.
Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger
Display posts from previous:   
Post new topic   Reply to topic    Train games, railway games Rule the Rail! Forum Index -> New American objects All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum