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Candidates for Extension Pack 9 (Or Later)
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Chris



Joined: 10 Mar 2006
Posts: 644
Location: Wisconsin, USA

PostPosted: Fri Sep 22, 2006 4:54 pm    Post subject: Reply with quote

Hi Peter,

I really didn't skin the interior of the boxcar. I just arranged a work scene with some thought to scale (elevated so I could get a more horizontal angle), took a screen shot, then cut and pasted it into the 'interior' of the car. I then trimmed the excess image.

Quite simple, actually.

Regards, Chris
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Willi_Leopold



Joined: 20 Aug 2006
Posts: 226
Location: St. Gallen / Switzerland

PostPosted: Fri Sep 22, 2006 9:03 pm    Post subject: Reply with quote

Hi Chris

Quote:
Quite simple, actually.


Maybe Wink , but first you must have the idea.

And second, it must be done so great like you did!

It looks really fantastic. Thanks very much, Chris.

Btw, most of you surely know that in most games and simulations the backsides of polygons are not rendered for better performance. So Chris really found a great way to create a "opened" box car!

Kind regards,

Willi
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peter



Joined: 08 Jul 2006
Posts: 581
Location: germany,Thuringia

PostPosted: Sat Sep 23, 2006 11:30 am    Post subject: Reply with quote

Hi chris,
That was your first try to skin it am i right?
Looks very good. Hut ab dafür.
Very Happy Very Happy Very Happy
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for next time and thanx Peter
如 如 Nothing is impossible if we make it together.
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Chris



Joined: 10 Mar 2006
Posts: 644
Location: Wisconsin, USA

PostPosted: Sat Sep 23, 2006 4:23 pm    Post subject: Reply with quote

Hi Peter,

It was the first attempt after the 'proof of concept' cut and paste job I had originally posted.

I'm glad you guys like it.

Regards, Chris
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peter



Joined: 08 Jul 2006
Posts: 581
Location: germany,Thuringia

PostPosted: Sat Sep 23, 2006 5:18 pm    Post subject: Reply with quote

Hi chris,
I sent the pics from the candidates and the boxcar with opened door to your landsman villagers in Frankfurt/Main. They are happy to see all rolling stock,what you with created. Smile Both men,women and kiddies are looking for the expp9,and can´t waiting for the standing stock of northern america.
See you soon. Wink
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Chris



Joined: 10 Mar 2006
Posts: 644
Location: Wisconsin, USA

PostPosted: Sun Sep 24, 2006 1:58 am    Post subject: Reply with quote

Hi Peter,

Do you work with or have contacts with the military community there?

Thanks and best regards,

Chris
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peter



Joined: 08 Jul 2006
Posts: 581
Location: germany,Thuringia

PostPosted: Sun Sep 24, 2006 10:03 am    Post subject: Reply with quote

Hi chris
I´ve contacts to this comunity,now mostly of the commnity are changed to the civil and have family here in germany,and live in Wetterau and Gelnhausen county. Some people are working for the german railroad. Smile
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Chris



Joined: 10 Mar 2006
Posts: 644
Location: Wisconsin, USA

PostPosted: Sun Sep 24, 2006 6:44 pm    Post subject: Reply with quote

My latest offering, a SD38 in Montana Rail Line livery.



Last edited by Chris on Wed Oct 04, 2006 2:04 pm; edited 1 time in total
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Chris



Joined: 10 Mar 2006
Posts: 644
Location: Wisconsin, USA

PostPosted: Sun Sep 24, 2006 8:45 pm    Post subject: Reply with quote

Another SD38 offering in a Wisconsin & Southern livery.

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austindave



Joined: 19 Feb 2006
Posts: 391
Location: UK

PostPosted: Sun Sep 24, 2006 9:19 pm    Post subject: Reply with quote

chris

Looks like ya is really got a skinning factory going. Great trains.

Thanks Dave
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Chris



Joined: 10 Mar 2006
Posts: 644
Location: Wisconsin, USA

PostPosted: Mon Sep 25, 2006 3:04 am    Post subject: Reply with quote

Hi Dave,

Thanks! I've gone to the trouble of making template layers that speed the general process of making these textures for RtR. As is usually the case, the devil is in the details and that's where I spend most of the time now.

Regards, Chris
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Chris



Joined: 10 Mar 2006
Posts: 644
Location: Wisconsin, USA

PostPosted: Mon Sep 25, 2006 3:05 am    Post subject: Reply with quote

A SD38 in Vermont Railway livery is submitted for consideration.

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Chris



Joined: 10 Mar 2006
Posts: 644
Location: Wisconsin, USA

PostPosted: Mon Sep 25, 2006 4:56 am    Post subject: Reply with quote

If the Nickel Plate had had SD38's, they may have been painted something like this (modeled after a GP30).

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peter



Joined: 08 Jul 2006
Posts: 581
Location: germany,Thuringia

PostPosted: Mon Sep 25, 2006 2:52 pm    Post subject: Reply with quote

Hi chris,
The locos have great skins,i hope brainbom will send you the F3 or F7 A and B in the right time so you don´t have to skin it too hasty.
Great work Very Happy Very Happy
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Chris



Joined: 10 Mar 2006
Posts: 644
Location: Wisconsin, USA

PostPosted: Mon Sep 25, 2006 3:31 pm    Post subject: Reply with quote

Hi Peter,

Thanks!

The process is a bit of reverse engineering in that I don't have access to the model or any texture mapping until it's formally released in an extension pack. I'll have to clean up the original dds file then begin using it for adding new candidate textures.

I presume the F3A and B Rob showed us will be released in pack 9.

Regards, Chris
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