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RTR Modelling
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austindave



Joined: 19 Feb 2006
Posts: 391
Location: UK

PostPosted: Mon Nov 20, 2006 8:34 am    Post subject: Reply with quote

Willi
Cool it looks good.

Thanks Dave
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Chris



Joined: 10 Mar 2006
Posts: 644
Location: Wisconsin, USA

PostPosted: Mon Nov 20, 2006 3:41 pm    Post subject: Reply with quote

Hi Willi,

That's quite impressive! Thanks very much for all the hard work and time you've invested in RtR. I'm sure all of us will be very pleased with what you've done!

Best regards, Chris
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peter



Joined: 08 Jul 2006
Posts: 581
Location: germany,Thuringia

PostPosted: Mon Nov 20, 2006 3:57 pm    Post subject: Reply with quote

Looks great. Well done Willi,
Thats the right job. Very Happy Thanx
Meiningen BW,im coming soon Mr. Green
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for next time and thanx Peter
如 如 Nothing is impossible if we make it together.
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Pete the Porter



Joined: 30 Oct 2006
Posts: 30
Location: West Sussex, UK

PostPosted: Mon Nov 20, 2006 5:10 pm    Post subject: Reply with quote

Hi !

I've absolutely no experience of 3D-modelling but I would be interested in having a go (I'm newly retired and have some spare time). I have read Willi's RTR Modelling FAQs and from it I see Willi uses AC3D. AC3D have some Quicktime movie tutorials and I will have a look at them to see if 3D modelling is something that I can get my head around Rolling Eyes
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peter



Joined: 08 Jul 2006
Posts: 581
Location: germany,Thuringia

PostPosted: Mon Nov 20, 2006 6:34 pm    Post subject: Reply with quote

Hi Pete
My experience is also not the best,but i try to assemble a truck,the chassey is nearly ready.In the next days ill send screenshots of it.
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for next time and thanx Peter
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Willi_Leopold



Joined: 20 Aug 2006
Posts: 226
Location: St. Gallen / Switzerland

PostPosted: Mon Nov 20, 2006 7:50 pm    Post subject: Through Girder Bridge Reply with quote

Hi,

Thanks, I'm glad you like the turntable, needed some thinking how to construct it within the RTR environment and was a lot of work.

And here's another, surely useful model, a small through girder bridge for bridging streams or roads.

X

@ Pete the Porter: AC3D is surely the 3D modeler program that is most easy to learn and very comfortable to work with, compared with others. Don't hesitate to ask me if you have some more questions.

As for the light signal in the wish list thread: That's one of many things on my to-do-list. Wink But first I have to check with BrainBombers if they can make it work within RTR, otherwise it isn't very useful.

Kind regards,

Willi
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Last edited by Willi_Leopold on Sun Dec 03, 2006 11:57 pm; edited 1 time in total
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Willi_Leopold



Joined: 20 Aug 2006
Posts: 226
Location: St. Gallen / Switzerland

PostPosted: Tue Nov 21, 2006 12:47 pm    Post subject: Turntable Reply with quote

Hi Rule The Rail friends,

I have made some detail improvements and the concrete pit and the turntable bridge can now be coloured:

X

Kind regards,

Willi
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Last edited by Willi_Leopold on Sun Dec 03, 2006 11:57 pm; edited 1 time in total
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Willi_Leopold



Joined: 20 Aug 2006
Posts: 226
Location: St. Gallen / Switzerland

PostPosted: Wed Nov 22, 2006 8:40 am    Post subject: Viaduct Reply with quote

Hi,

Now here it is, the stone viaduct for my Swiss Oltimer Train and more Swiss and European rolling stock to come. Wink



Kind regards,

Willi
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Pete the Porter



Joined: 30 Oct 2006
Posts: 30
Location: West Sussex, UK

PostPosted: Wed Nov 22, 2006 11:08 am    Post subject: Reply with quote

Wow, Willi! Laughing The viaduct is awesome and I'm sure we all look forward to using it and your other great add-ons in the future.

I'm working through Milkshape tutorials at the moment. Will I be able to use this programme for RTR modelling. I've read your guidance in your own forum and it looks like it's possible if used in conjunction witha couple of other programmes?

Many thanks for all you do for RTR hobbists
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austindave



Joined: 19 Feb 2006
Posts: 391
Location: UK

PostPosted: Wed Nov 22, 2006 11:53 am    Post subject: Reply with quote

Willi

The viaduct is great will you be able to link them up to make a longer one?

Thanks Dave
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peter



Joined: 08 Jul 2006
Posts: 581
Location: germany,Thuringia

PostPosted: Wed Nov 22, 2006 6:51 pm    Post subject: Reply with quote

Hi Pete,
Its agood begin with milkshape. Im learnig use the Gmax and DELed.Lite to assemble models.

Hi Dave,
Its really great stuff from Willi. Very Happy

Some more members as Willi, and all very active members here and well have a borderless source for expansinpacks. Idea Wink
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Willi_Leopold



Joined: 20 Aug 2006
Posts: 226
Location: St. Gallen / Switzerland

PostPosted: Wed Nov 22, 2006 7:31 pm    Post subject: Reply with quote

Hi,

Thanks, I like the viaduct, too. Smile

@ Dave: The problem is, I can only create bridges (and it's the same for the turntable) that are shorter than the long, straight track. This track must sit on ground on both ends, otherwise RTR automatically generates its standard bridge. That's the restriction, I have to live with at the moment (and you will have, too Very Happy ). And for that reason I can't build longer bridges - and curved viaducts, Peter has asked for in my forum, don't make sense, they would just be too short. But I think, the new models and the layout design possibilities you have with them, are an enrichment of RTR, anyway.

@ Pete the Porter: I had built my models for my 3D GamesStudio game with Milkshape some years ago. As for me AC3D is much more comfortable to work with, I have only made a short test with Milkshape. RTR also can't use the x-file, Milkshape exports. As I have written, the only program I found, that exports x-files in a format, RTR can work with, is FragMotion. But it should be possible to create the model in Milkshape, export it to x and import it in FragMotion for final x-file export. You can test that, because FragMotion is shareware and has no restrictions when not yet registered. Of course you could also build your models directly in FragMotion, but in my opinion it's not very comfortable and limited in its functions.

Best regards,

Willi
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Willi_Leopold



Joined: 20 Aug 2006
Posts: 226
Location: St. Gallen / Switzerland

PostPosted: Mon Nov 27, 2006 7:54 am    Post subject: Reply with quote

Hi,

@ Dave: BrainBombers is working on a new option to disable standard bridges. This setting will be saved with the layout! Now it will be possible to build bridges of any kind and length - and also different tunnel portals - I find that just great, thanks BrainBombers! But of course, first I have to build the models, and this will take some time. Laughing

Here a picture of my latest model, a very simple one, just a cover for the standard turnouts. But I find, it looks nice, now we can have much more realistic looking turnouts.

X

Best regards,

Willi
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Last edited by Willi_Leopold on Sun Dec 03, 2006 11:57 pm; edited 1 time in total
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Willi_Leopold



Joined: 20 Aug 2006
Posts: 226
Location: St. Gallen / Switzerland

PostPosted: Sat Dec 02, 2006 2:31 pm    Post subject: Reply with quote

Hi,

In RTR 1.4 you will be able to turn automatic bridges off and these bridge tracks won't have transparency anymore. So I have reworked the bridge models. I could remove the track covers, what makes placing the bridge much easier.

In RTR 1.4. we can also have transparent windows, but not (yet) with rolling stock. So I have built an interior for my switch tower:

X

and of course it's lighted:

X

Best regards,

Willi
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Last edited by Willi_Leopold on Sun Dec 03, 2006 11:58 pm; edited 1 time in total
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Willi_Leopold



Joined: 20 Aug 2006
Posts: 226
Location: St. Gallen / Switzerland

PostPosted: Sat Dec 02, 2006 2:58 pm    Post subject: Reply with quote

Hi everybody,

As Bridges can be turned off now, I could build a large turntable, that's surely long enough for all locomotives, okay maybe with the exception of the Big Boy. Laughing

X

Best regards,

Willi
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