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RTR Modelling
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Willi_Leopold



Joined: 20 Aug 2006
Posts: 226
Location: St. Gallen / Switzerland

PostPosted: Mon Dec 04, 2006 7:37 am    Post subject: Reply with quote

Hi,

I have expanded the forum on my website. If you want to take a look at new models, see here: http://www.wleopold.ch/n_forum/viewboard.php?boardid=44

Regards,

Willi
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shapiro



Joined: 26 Mar 2006
Posts: 132

PostPosted: Mon Dec 04, 2006 5:22 pm    Post subject: Reply with quote

Chris,Willi,

I was idea last time. LOL.. If you interesting two things. About US Level crossing with flash lights and US signals ???

What u think above??

And If can I made those both models ?????
Or you???
Cheer,

Shapiro
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peter



Joined: 08 Jul 2006
Posts: 581
Location: germany,Thuringia

PostPosted: Mon Dec 04, 2006 7:08 pm    Post subject: Reply with quote

Hi Shapiro,
A little wink from Peter. Willi and Chris are working in top speed to complete it before x-mas. I hope,i also can help with modelng or skinning. But now i help Willi as moderator as good as i can. Razz

You can make a try and Willi will test this. Wink
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for next time and thanx Peter
如 如 Nothing is impossible if we make it together.
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shapiro



Joined: 26 Mar 2006
Posts: 132

PostPosted: Mon Dec 04, 2006 7:24 pm    Post subject: Reply with quote

Hi Peter,

I reach shake your hand....Oh I see They're processing it for x-mas. That's cool... I'll see this model processing. And so you got good any model or skinning?? I'm pretty good reskinning and some not good. And I like good made any modeling...And so, I'm not sure how much these model must less polygon count too high or lower polgyon count with rtr??

Cheer,

Shapiro
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peter



Joined: 08 Jul 2006
Posts: 581
Location: germany,Thuringia

PostPosted: Tue Dec 05, 2006 11:17 am    Post subject: Reply with quote

Hi Shapiro,
If you can make a model with few polygons then is it good for the FPS in RTR. With more you will have better quality but RTR will slowdown mutch. Wink
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Willi_Leopold



Joined: 20 Aug 2006
Posts: 226
Location: St. Gallen / Switzerland

PostPosted: Wed Dec 06, 2006 11:07 am    Post subject: Reply with quote

Hi Shapiro,

Light signals and a more realistic crossing gate are often wished. It's not much of a problem to build them, I would like to create models follwing US and European prototype. The problem is, they must work with the program. I will check that with BrainBombers.

Kind regards,

Willi
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shapiro



Joined: 26 Mar 2006
Posts: 132

PostPosted: Wed Dec 06, 2006 7:36 pm    Post subject: Reply with quote

willi,

I understood.. I'll looking forward those in future....



Shapiro
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Willi_Leopold



Joined: 20 Aug 2006
Posts: 226
Location: St. Gallen / Switzerland

PostPosted: Fri Dec 08, 2006 8:47 pm    Post subject: Reply with quote

Hi everybody,

Please vote for the new roundhouse for the new turntable: http://www.wleopold.ch/n_forum/viewthread.php?boardid=44&thid=140

Thanks,

Willi
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Willi_Leopold



Joined: 20 Aug 2006
Posts: 226
Location: St. Gallen / Switzerland

PostPosted: Mon Dec 11, 2006 7:27 pm    Post subject: Reply with quote

Hi,

I have built two new models (the last ones for the Christmas extension pack), so you can build large, long bridges with the standard bridges turned off: a Warren Truss Bridge, in single and double track version. The bridges come in three parts: the bridge itself, an abutment and a pilar, so you can build it just as you like. Of course the bridges can also be coloured.

For more informations and pictures see here: http://www.wleopold.ch/n_forum/viewthread.php?boardid=44&thid=204

Best regards,

Willi
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Maury



Joined: 14 Apr 2006
Posts: 39
Location: Turin-ITALY

PostPosted: Mon Dec 11, 2006 8:29 pm    Post subject: Reply with quote

Only a word Willi...
FANTASTIC! Very Happy Very Happy Very Happy
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Chris



Joined: 10 Mar 2006
Posts: 644
Location: Wisconsin, USA

PostPosted: Tue Dec 12, 2006 5:52 am    Post subject: Reply with quote

Hi all,

A modest start into the world of static modeling - a 'railroad crossing' sign. Now I need to texture it.



Regards, Chris
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Willi_Leopold



Joined: 20 Aug 2006
Posts: 226
Location: St. Gallen / Switzerland

PostPosted: Tue Dec 12, 2006 11:14 am    Post subject: Reply with quote

Hi Chris,

Great, that you have started modeling! I'm looking forward to your finished first model.

Best regards,

Willi
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peter



Joined: 08 Jul 2006
Posts: 581
Location: germany,Thuringia

PostPosted: Tue Dec 12, 2006 11:50 am    Post subject: Reply with quote

Hi Chris,
You jumped in the "cold" water and try to model. Looks kool Cool to begin with the origin US - Crossing sign. Very Happy First good work Exclamation Razz
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Chris



Joined: 10 Mar 2006
Posts: 644
Location: Wisconsin, USA

PostPosted: Wed Dec 13, 2006 4:05 am    Post subject: Reply with quote

I decided to be more ambitious with the crossing sign.

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Willi_Leopold



Joined: 20 Aug 2006
Posts: 226
Location: St. Gallen / Switzerland

PostPosted: Wed Dec 13, 2006 10:00 am    Post subject: Reply with quote

Hi Chris,

It looks great, your detailled crossing sign. Please, just don't forget to keep the polygon count as low as possible. Not that a small model like that will have many hundreds of polygons at the end. So you may reduce the pole to maybe 6- or 8-sided, and always delete all polygons that never will be visible.

Now a flashing light function in RTR would be great. Laughing Of course it could be done with the animation that is already integrated in RTR (model name "anm_*.x"). But what is missing, is a function to switch these anmations on/off.

Keep on with your great work and best regards,

Willi
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