Railroad train games by Rule the Rail - Home Train games, railway games Rule the Rail!

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Buildings
Goto page Previous  1, 2, 3, 4, 5  Next
 
Post new topic   Reply to topic    Train games, railway games Rule the Rail! Forum Index -> Buildings, plants, other objects
View previous topic :: View next topic  
Author Message
Chris



Joined: 10 Mar 2006
Posts: 644
Location: Wisconsin, USA

PostPosted: Tue Jan 09, 2007 4:46 pm    Post subject: Reply with quote

Hi Dave,

Yeah, I've been considering that as well. What I really need to do is reduce the complexity of the cylinders I use in this model.

This is as much a learning experience as anything else. It would be nice if a distributable model can come out of it as well. It'll have to be less complex for that to happen.

Thanks for your comments!

Best regards, Chris
Back to top
View user's profile Send private message Send e-mail
Chris



Joined: 10 Mar 2006
Posts: 644
Location: Wisconsin, USA

PostPosted: Tue Jan 09, 2007 5:20 pm    Post subject: Asphalt Surface Reply with quote

Hi all,

This is the new asphalt surface texture I've come up with based on earlier comments. Let me know what you think of it, please.



(Note that I've added a pattern overlay to 'roughen' the surface a bit.)

Best regards, Chris
Back to top
View user's profile Send private message Send e-mail
Willi_Leopold



Joined: 20 Aug 2006
Posts: 226
Location: St. Gallen / Switzerland

PostPosted: Tue Jan 09, 2007 5:36 pm    Post subject: Reply with quote

Hi Chris,

That oil loading platform looks really great. If you have done it single-sided and triangulated, what's the polygon count in AC3D?

And I like the new colour of the asphalt. That street system will be a great addition, as we have discussed on my forum.

Many thanks for your great work! Smile

Best regards,

Willi
_________________
Have Fun with Rule The Rail on Leopold's Hobby Page!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Chris



Joined: 10 Mar 2006
Posts: 644
Location: Wisconsin, USA

PostPosted: Tue Jan 09, 2007 5:53 pm    Post subject: Reply with quote

Hi Willi,

Thanks for your kind words. I'm quite fond of that platform and I'll definitely use it in my layouts.

Here's the dirt on the oil loading platform:
Total objects: 331 surfaces: 63464 vertices: 37064

As I mentioned earlier, the cylinders are way too complex - here are several examples:

Object "Pipe, Lower Left", v 1600, s 2816, kids 0 *
Object "Pipe, Lower Center", v 1600, s 2816, kids 0 *
Object "Pipe, Upper", v 1600, s 2816, kids 0 *
Object "Pipe, Lower Right", v 1600, s 2816, kids 0 *

I'm also in the exploratory phases of modeling a container crane for a stack yard and dock. I'll need to model some 20 and 40 foot containers, too.

Best regards, Chris
Back to top
View user's profile Send private message Send e-mail
Willi_Leopold



Joined: 20 Aug 2006
Posts: 226
Location: St. Gallen / Switzerland

PostPosted: Tue Jan 09, 2007 10:49 pm    Post subject: Reply with quote

Hi Chris,

Yes, more than 63'000 polygons are really much too much. Normally, a model should have a maximum polygon count of 1'000 to 3'000. For example, my roundhouse, which is quite complex, has 2'368 polygons. So you could place 27 roundhouses on a layout to give RTR the same amount of calculating and rendering work. Wink

Of course your pipes are perfectly rounded. But in such a case you shouldn't use more than 8-sided ones. And maybe that lattice between the posts could be only 2 triangles with an alpha-transparency texture?

Of course it looks much more beautiful the way you have done it. But RTR isn't an optimized high-end game engine and I'm afraid, most users will have massive frame rate problems with such a complex model.

Just my opinion. Wink

Best regards,

Willi
_________________
Have Fun with Rule The Rail on Leopold's Hobby Page!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Chris



Joined: 10 Mar 2006
Posts: 644
Location: Wisconsin, USA

PostPosted: Tue Jan 09, 2007 11:04 pm    Post subject: Reply with quote

Hi Willi,

Yeah, I understand the problem. It's a shame though.

Chris
Back to top
View user's profile Send private message Send e-mail
Chris



Joined: 10 Mar 2006
Posts: 644
Location: Wisconsin, USA

PostPosted: Wed Jan 10, 2007 11:40 pm    Post subject: Reply with quote

Hi all,

Here's the first road curve in the agreed upon asphalt coloring.



Regards, Chris
Back to top
View user's profile Send private message Send e-mail
austindave



Joined: 19 Feb 2006
Posts: 391
Location: UK

PostPosted: Thu Jan 11, 2007 9:02 am    Post subject: Reply with quote

Hi

Chris great at last we may get some road curves. It's a good job that we now have a ambulance as the RTR people will not know how to get round a corner in there cars. Confused

Thanks Dave
Back to top
View user's profile Send private message Send e-mail Visit poster's website
brainbom
Site admin


Joined: 01 Feb 2006
Posts: 311

PostPosted: Thu Jan 18, 2007 9:53 am    Post subject: Reply with quote

Hi Chris,

your models look really great!

Regarding the polygon numbers: yes, RTR isn't an optimized high-end game engine (like Doom 3, Half Life 2 and others), BUT it can render single objects with very high speed, so other engines will not work more quickly when we speak about single objects. 60 000 polys are not too much when we speak about a big, complex object. Using the wireframe renderer usually helps to find polys, which could be simplified.

Best regards,
brainbom
_________________
Back to top
View user's profile Send private message Send e-mail
Blazer9



Joined: 20 Apr 2006
Posts: 211
Location: Jacksonville FL

PostPosted: Wed Jan 31, 2007 11:26 am    Post subject: Reply with quote

My two projects a fire hydrant and a mailbox

Will is working to add them to RTR

DonR aka Blazer9


Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Map



Joined: 26 Dec 2006
Posts: 70

PostPosted: Wed Jan 31, 2007 12:34 pm    Post subject: Reply with quote

Hi DonR

Real nice work on the hydrant and mailbox. They're looking great!
How about a stop sign?

Thanks... Mark
Back to top
View user's profile Send private message
Blazer9



Joined: 20 Apr 2006
Posts: 211
Location: Jacksonville FL

PostPosted: Wed Jan 31, 2007 5:59 pm    Post subject: Reply with quote

Mark

It is the works

Don
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
peter



Joined: 08 Jul 2006
Posts: 581
Location: germany,Thuringia

PostPosted: Wed Jan 31, 2007 6:13 pm    Post subject: Reply with quote

Hi Don,
Good to see your work. Smile How you make screenshots from AC3D?
_________________
for next time and thanx Peter
如 如 Nothing is impossible if we make it together.
Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger
Blazer9



Joined: 20 Apr 2006
Posts: 211
Location: Jacksonville FL

PostPosted: Wed Jan 31, 2007 6:25 pm    Post subject: Reply with quote

Peter

If you press the print screen button on your key board it copies what is on the screen to your clipboard. Then I opened paint shop pro and pasted the print screen into the program and resized it to 640x512 pixels in size.


DonR
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
austindave



Joined: 19 Feb 2006
Posts: 391
Location: UK

PostPosted: Wed Jan 31, 2007 8:07 pm    Post subject: Reply with quote

Hi Don

Great work now I can mail my wishes.

Dave
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Train games, railway games Rule the Rail! Forum Index -> Buildings, plants, other objects All times are GMT
Goto page Previous  1, 2, 3, 4, 5  Next
Page 4 of 5

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum