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CaptPDK



Joined: 31 Mar 2007
Posts: 57
Location: M.V.Quinn River/Gulf of Mexico

PostPosted: Mon Apr 09, 2007 9:54 pm    Post subject: Reply with quote

Ok everyone. The warehouse is done except for one refinement. The way this model is made several can be placed side by side with all the side structure and detail hiding inside the next building to make the warehouse as wide as you want.


I have an idea inspired by austindave to make a completely customizable building ... don't want to say too much yet because I haven't worked out all the bugs yet, but Very Happy

These images below show three basic warehouses (without the office) end to end, with the full model (with the office) way down there at the end. My serious question concerns the truck loading doors.


I intend to leave all the doors on the box-car side of the basic warehouse, but on the truck side would you prefer:

1. NO loading doors
2. ONE loading door (per section)
3. TWO separated loading doors (per section)
4. ONE PAIR of loading doors (per section)
5. Leave it as it's shown
(with all the bumpers and signs for each door of course)

I'll wait a few days for everyone to make a comment before I put this one to bed.

Paul
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Blazer9



Joined: 20 Apr 2006
Posts: 211
Location: Jacksonville FL

PostPosted: Mon Apr 09, 2007 10:31 pm    Post subject: Reply with quote

Paul

The warehouse looks great, I like the way the loading dock doors look right now

DonR aka Blazer9
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Map



Joined: 26 Dec 2006
Posts: 70

PostPosted: Mon Apr 09, 2007 10:45 pm    Post subject: Reply with quote

Hi Paul...

Looks Great As Is!

Mark
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CaptPDK



Joined: 31 Mar 2007
Posts: 57
Location: M.V.Quinn River/Gulf of Mexico

PostPosted: Tue Apr 10, 2007 4:57 am    Post subject: Reply with quote

I had a few questions about scale so I exported the warehouse to RtR to check. I could still make changes but here's how it looks in RtR (shown with siding recolored, too)

The only tedious part of this model is that the rail bed must be slightly lower than the truck side. I found that raising the terrain a little, set the warehouse, lower the rails until the box-car lines up, select the track and click the platform icon will set the ground height for the track.


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austindave



Joined: 19 Feb 2006
Posts: 391
Location: UK

PostPosted: Tue Apr 10, 2007 8:48 am    Post subject: Reply with quote

Hi Paul

I like it just as it is now. Great work Can't wait to get one on my tracks.

Dave
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CaptPDK



Joined: 31 Mar 2007
Posts: 57
Location: M.V.Quinn River/Gulf of Mexico

PostPosted: Tue Apr 10, 2007 8:43 pm    Post subject: Reply with quote

Here's one of the tunnel entrances I've been working on in between buildings. Dave (austindave) had an excellent idea to make the tunnel in three pieces so you could adjust the opening size to accommodate a two or even three track layout.

Unfortunately the hassle in trying to aline these three pieces is so great I think no one will use it. I tried for several hours to get a three piece tunnel to look right and finally gave up in frustration.

So I have gone back to modeling a straight forward, one piece tunnel. The result of Dave's idea is that I will model a separate buttress. You have the option of including it or not.

In a particularly rugged location in the Catskills ... (notice the improved shadow in the tunnel entrance Smile ! Shadows in RtR are semitransparent black planes. There's no way to get rid of the banding effect but I think it's better than the solid black curtain of the current tunnel. For this entrance it only works if it's not pushed all the way into the mountain.)
Paul


Took a break to "play"
I admit, both images were "re-touched" in Paint Shop Pro


Last edited by CaptPDK on Thu Apr 12, 2007 3:47 am; edited 1 time in total
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CaptPDK



Joined: 31 Mar 2007
Posts: 57
Location: M.V.Quinn River/Gulf of Mexico

PostPosted: Thu Apr 12, 2007 3:39 am    Post subject: Reply with quote

Another tunnel entrance, double wide - the width of a turnout, with the same improved shadows, complete with bronze dedication plaque. I have been wanting a good tunnel for entering a city's sub terrain
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CaptPDK



Joined: 31 Mar 2007
Posts: 57
Location: M.V.Quinn River/Gulf of Mexico

PostPosted: Thu Apr 12, 2007 6:24 am    Post subject: Reply with quote

Another question:

Highway road bed - YES or NO


has a gray stone shoulder (only half shown here)
I could include a curve section and an intersection. (maybe a "T" that combined with a duplicate turned 180 to make a full intersection.

Paul
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Blazer9



Joined: 20 Apr 2006
Posts: 211
Location: Jacksonville FL

PostPosted: Thu Apr 12, 2007 9:43 am    Post subject: Reply with quote

Paul

Al I can say is WOW


DonR aka Blazer9
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Map



Joined: 26 Dec 2006
Posts: 70

PostPosted: Thu Apr 12, 2007 11:56 am    Post subject: Reply with quote

Hi Paul..

Beautiful tunnel entrance! Much needed addition. As for the road bed, YES
thats a definate keeper, allthough I have to wonder about the cop pulling over the guy in the rowboat.
It couldn't have been for speeding. PWI perhaps?
Keep up the fine work...

Mark
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austindave



Joined: 19 Feb 2006
Posts: 391
Location: UK

PostPosted: Thu Apr 12, 2007 1:28 pm    Post subject: Reply with quote

Hi all

Great work. New tunnel looks great. The road looks good too, the only thing I can think of is, will it be higher than the terrain as towns with the foot path lower than the road may look funny or it may not matter unless your looking realy close. The dude in the boat got pulled for splashing and got 30 days.

Thanks dave
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Maury



Joined: 14 Apr 2006
Posts: 39
Location: Turin-ITALY

PostPosted: Thu Apr 12, 2007 3:51 pm    Post subject: Reply with quote

I agree with Don
WOW! Shocked
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peter



Joined: 08 Jul 2006
Posts: 581
Location: germany,Thuringia

PostPosted: Thu Apr 12, 2007 5:55 pm    Post subject: Reply with quote

Hi Paul,
All these objects you made are a great add for the next expansion. Mr. Green
The tunnelentrances are a really great upgrade to the standardtunnels Wink
The dude in the boat have to go to the boating school again with spongebob and mrs puff. Laughing Laughing
_________________
for next time and thanx Peter
如 如 Nothing is impossible if we make it together.
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CaptPDK



Joined: 31 Mar 2007
Posts: 57
Location: M.V.Quinn River/Gulf of Mexico

PostPosted: Thu Apr 12, 2007 10:21 pm    Post subject: Reply with quote

OK then, roadbed it is.

Dave; The axes (object's center) for the road is located just slightly above the road. That means that it's "natural" position on the table is just slightly below ground level. You will be able to lower and raise it to show all or none of the shoulder.

Since it seems to be a unanimous vote I'm thinking of including with the three sections I mentioned before, a section with a slight incline for going up grades, a section without shoulders and one with sidewalks, and a level crossing.

The inclined section will dictate the amount of slope in the hill and be a real pain to get lined up but I'll include it just for the hill-of-it! Laughing

It takes all of ten minutes to model these so if I'm forgetting something let me know.

Paul

P.S. The guy in the boat passed a Porsche doing 90 MPH in a no passing zone!!!! Laughing
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austindave



Joined: 19 Feb 2006
Posts: 391
Location: UK

PostPosted: Fri Apr 13, 2007 10:00 am    Post subject: Reply with quote

Hi Paul

I know your doing models for USA. If your doing road juntions 'n' such are you going to include ones for us lefties. Wink Also some one said a long time ago that you have yellow lines on your roads. As we got white could this be done by having the ability to alter it's colour.

Hoping to get my hands on them soon Dave.
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