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brainbom Site admin
Joined: 01 Feb 2006 Posts: 310
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Posted: Tue Nov 27, 2007 9:23 am Post subject: Adding your own models |
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Hi,
because we do not have too much time to create new models (yes, we are working on other projects also) we would like to make possible to add your own models to RtR. We don't want to give support how to create 3D models, but how to add them to RtR.
The very first version (ver.: 0.91) of the description with the needed utility can be found here:
http://www.brainbombers.com/forum_samples/gen_pass_for_usr_xli.ZIP
The docu will be improved continuously according to the questions. Version history:
- v0.91 : sound description added
- v0.9 : first description
Please don't post comments and oppinions in this topic, they will be deleted. Post only your questions (or answers) about the already posted info.
Regards,
brainbom _________________

Last edited by brainbom on Wed Feb 06, 2008 5:04 pm; edited 2 times in total |
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peter

Joined: 08 Jul 2006 Posts: 581 Location: germany,Thuringia
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Posted: Tue Nov 27, 2007 6:18 pm Post subject: |
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Hi Brainbom,
What form of description will it be? Do you include any program in the description?
Thanx Peter _________________ for next time and thanx Peter
如 如 Nothing is impossible if we make it together. |
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Willi_Leopold

Joined: 20 Aug 2006 Posts: 226 Location: St. Gallen / Switzerland
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Posted: Wed Nov 28, 2007 7:10 pm Post subject: |
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Hi Brainbom
In the "New Program Version" topic you wrote, that unfortunately neither official expansion packs nor RTR 1.5 will be released in near future.
You also wrote, that you would make the password generator available free, what's great. But every model creator would also need passwords for his own XLI-files and model-ID's must be assigned to every creator, otherwise there will be a chaos within a short time.
How do you want to solve these problems?
Kind regards,
Willi _________________ Have Fun with Rule The Rail on Leopold's Hobby Page! |
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brainbom Site admin
Joined: 01 Feb 2006 Posts: 310
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Posted: Sat Dec 01, 2007 8:03 am Post subject: |
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There is not really good solution for that. We will define a bigger group of useable object IDs, and they can be used freely. But if you want to change your models, you have to check the IDs of other model's, if they don't overlap the ID's of your own models.
One other possibility is to create new official extension pack with the new models, but that can only happen with the explicit permission of the creator.
Regards,
brainbom _________________
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peter

Joined: 08 Jul 2006 Posts: 581 Location: germany,Thuringia
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Posted: Sat Dec 01, 2007 11:54 am Post subject: |
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Hi all,
In Little Ville site we are announcing the numbers if idīs we īre claiming and put them to an archive of reserved and already used numbers,so we īre avoiding overlaps of numbers. And for new extentions-xli can you ask for an explicit permission to do these files(Brainbom)? _________________ for next time and thanx Peter
如 如 Nothing is impossible if we make it together. |
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Willi_Leopold

Joined: 20 Aug 2006 Posts: 226 Location: St. Gallen / Switzerland
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Posted: Wed Dec 05, 2007 1:09 pm Post subject: |
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Hi
I think, the best would be if every constructor would get a password for his own xli-file, for example add_petersobj.xli.
And if the IDs are administrated at Litlle Ville's, there should be no problem.
Kind regards
Willi _________________ Have Fun with Rule The Rail on Leopold's Hobby Page! |
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Map
Joined: 26 Dec 2006 Posts: 70
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Posted: Sat Dec 08, 2007 1:16 am Post subject: |
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Hi Willi...
Excellent idea. An elegant solution!
Mark |
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brainbom Site admin
Joined: 01 Feb 2006 Posts: 310
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Posted: Mon Jan 07, 2008 7:47 pm Post subject: |
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The very first version of the docu was uploaded, see the first post of this topic! _________________
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RoBear

Joined: 11 Jun 2006 Posts: 39 Location: Norwalk, California
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Posted: Tue Jan 08, 2008 12:07 am Post subject: |
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Thank you brainbom!!
This has been much anticipated...
Rule The Rail lives on!!
Rob _________________
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peter

Joined: 08 Jul 2006 Posts: 581 Location: germany,Thuringia
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Posted: Wed Jan 09, 2008 3:17 pm Post subject: |
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Hay Brainbom
Thanx for the brand new xli-file insinde.  _________________ for next time and thanx Peter
如 如 Nothing is impossible if we make it together. |
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alexedwin

Joined: 03 Mar 2006 Posts: 106 Location: Queensland, Australia
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Posted: Thu Jan 24, 2008 11:28 pm Post subject: Sounds |
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Hi Brainbomb
I am testing a model I'm building of a Puffing Billy loco and I have a couple of questions about the sounds.
Is the loco sound EG: goz2.wav output controlled in some way by the animation.
How is the crossing gate sound EG: hn1.wav allocated to a particular model.
My model sound will only work if it is set to "loop" not "once"
My model will only play the diesel sound at the crossing gates.
TIA
Alex _________________
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brainbom Site admin
Joined: 01 Feb 2006 Posts: 310
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Posted: Sun Feb 10, 2008 11:26 am Post subject: |
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Hi Alex,
I have added the sound configuration to the doc. If you try to use animated loc (steam engine) that is another story, that will be described later. The crossing gate sound cannot be assigned to a single model, the wav file with the ID 'barclose' will be played for all not animated models.
Regards,
brainbom _________________
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CaptPDK
Joined: 31 Mar 2007 Posts: 57 Location: M.V.Quinn River/Gulf of Mexico
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Posted: Mon Feb 18, 2008 4:18 pm Post subject: |
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Hi folks at Brain Bombers!
If you've been visiting Littleville Depot lately, you may have noticed that I'm writing a program so users can create "themes" and manage the necessary .xli files specific to a given theme.
I have included a validation function to the program that launches your new validation utility. This way the user can build the usr.xli list from scratch, including xfiles from any other xli and then validate those models for the usr.xli
The Editor calls the validation utility by passing the same path parameter to the utility as the short-cut for storing the _result xli.
My question is: Is there a way, as in the "old" utility, to specify a different xli file in the short-cut?
Paul
PS When the Theme Editor is finished and stable, If you like the program, I'd be more than happy to let BB offer it for download.
PPS Thanks for including Littleville Depot in your "Links" section.  |
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pimvdb
Joined: 05 Nov 2009 Posts: 1 Location: The Netherlands
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Posted: Thu Nov 05, 2009 8:58 pm Post subject: What's the actual formula used? |
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First of all let me say that Rule the Rail! is an excellent program.
I'm trying to create an automatic installer for models. This way, users only have to open a package and click the Install button to install a model. However, I was wondering whether you could give the source code or formula of the xli password generator you're publishing here. I'd be really grateful as it would speed up creating packages extremely.
For the topic on Littleville Depot on this, please see http://littlevilledepot.phpbb3now.com/viewtopic.php?f=18&t=1118
Thanks in advance.[/url] |
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cairnswk
Joined: 13 Dec 2010 Posts: 11 Location: Cairns Australia
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Posted: Sun Jan 30, 2011 9:13 pm Post subject: Adding Other people's models |
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Hi brainbom
Forgive me if i am sounding stupid, but...I am trying to add other developer's objects to my registered 1.5 version.
I have been to several other user's forums and read instructions, but that is no clearer, and i must say that while the software is superb , it is a shame that all this information is spread all over several sites and not combined in one place
Some objects I add are:
a. sometimes locked in their categories list,
b. some present as all white objects (I understand that the .dds file may be at fault here)
c. while some are unlocked and usuable
d. but at all times the software reverts to the unregistered version upon closure.
I am not understanding the gen_pass_for_usr_xli.ZIP instructions properly, in particular, i think, "generating the password for your objects".
1. when adding objects already created by other people, do you have to use their password and thus their directory e.g. CEB or dave or PDK, or can these objects be placed in one directory of your own title.
2. Can you provide some better insight into this process of adding objects so that they don't crash or unregister the program.
Thanks in advance. _________________ Regards
CairnsWK |
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