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Adding your own models
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brainbom
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Joined: 01 Feb 2006
Posts: 311

PostPosted: Tue Nov 27, 2007 9:23 am    Post subject: Adding your own models Reply with quote

Hi,

because we do not have too much time to create new models (yes, we are working on other projects also) we would like to make possible to add your own models to RtR. We don't want to give support how to create 3D models, but how to add them to RtR.

The very first version (ver.: 0.91) of the description with the needed utility can be found here:

http://www.brainbombers.com/forum_samples/gen_pass_for_usr_xli.ZIP

The docu will be improved continuously according to the questions. Version history:

- v0.91 : sound description added
- v0.9 : first description

Please don't post comments and oppinions in this topic, they will be deleted. Post only your questions (or answers) about the already posted info.

Regards,
brainbom
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Last edited by brainbom on Wed Feb 06, 2008 5:04 pm; edited 2 times in total
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peter



Joined: 08 Jul 2006
Posts: 581
Location: germany,Thuringia

PostPosted: Tue Nov 27, 2007 6:18 pm    Post subject: Reply with quote

Hi Brainbom,
What form of description will it be? Do you include any program in the description?

Thanx Peter
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for next time and thanx Peter
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Willi_Leopold



Joined: 20 Aug 2006
Posts: 226
Location: St. Gallen / Switzerland

PostPosted: Wed Nov 28, 2007 7:10 pm    Post subject: Reply with quote

Hi Brainbom

In the "New Program Version" topic you wrote, that unfortunately neither official expansion packs nor RTR 1.5 will be released in near future.

You also wrote, that you would make the password generator available free, what's great. But every model creator would also need passwords for his own XLI-files and model-ID's must be assigned to every creator, otherwise there will be a chaos within a short time.

How do you want to solve these problems?

Kind regards,

Willi
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brainbom
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Joined: 01 Feb 2006
Posts: 311

PostPosted: Sat Dec 01, 2007 8:03 am    Post subject: Reply with quote

There is not really good solution for that. We will define a bigger group of useable object IDs, and they can be used freely. But if you want to change your models, you have to check the IDs of other model's, if they don't overlap the ID's of your own models.
One other possibility is to create new official extension pack with the new models, but that can only happen with the explicit permission of the creator.
Regards,
brainbom
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peter



Joined: 08 Jul 2006
Posts: 581
Location: germany,Thuringia

PostPosted: Sat Dec 01, 2007 11:54 am    Post subject: Reply with quote

Hi all,
In Little Ville site we are announcing the numbers if idīs we īre claiming and put them to an archive of reserved and already used numbers,so we īre avoiding overlaps of numbers. And for new extentions-xli can you ask for an explicit permission to do these files(Brainbom)?
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for next time and thanx Peter
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Willi_Leopold



Joined: 20 Aug 2006
Posts: 226
Location: St. Gallen / Switzerland

PostPosted: Wed Dec 05, 2007 1:09 pm    Post subject: Reply with quote

Hi

I think, the best would be if every constructor would get a password for his own xli-file, for example add_petersobj.xli.

And if the IDs are administrated at Litlle Ville's, there should be no problem.

Kind regards

Willi
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Map



Joined: 26 Dec 2006
Posts: 70

PostPosted: Sat Dec 08, 2007 1:16 am    Post subject: Reply with quote

Hi Willi...

Excellent idea. An elegant solution!

Mark
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brainbom
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Joined: 01 Feb 2006
Posts: 311

PostPosted: Mon Jan 07, 2008 7:47 pm    Post subject: Reply with quote

The very first version of the docu was uploaded, see the first post of this topic!
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RoBear



Joined: 11 Jun 2006
Posts: 39
Location: Norwalk, California

PostPosted: Tue Jan 08, 2008 12:07 am    Post subject: Reply with quote

Thank you brainbom!!

This has been much anticipated...

Rule The Rail lives on!!

Rob
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peter



Joined: 08 Jul 2006
Posts: 581
Location: germany,Thuringia

PostPosted: Wed Jan 09, 2008 3:17 pm    Post subject: Reply with quote

Hay Brainbom
Thanx for the brand new xli-file insinde. Cool
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alexedwin



Joined: 03 Mar 2006
Posts: 106
Location: Queensland, Australia

PostPosted: Thu Jan 24, 2008 11:28 pm    Post subject: Sounds Reply with quote

Hi Brainbomb

I am testing a model I'm building of a Puffing Billy loco and I have a couple of questions about the sounds.

Is the loco sound EG: goz2.wav output controlled in some way by the animation.

How is the crossing gate sound EG: hn1.wav allocated to a particular model.

My model sound will only work if it is set to "loop" not "once"
My model will only play the diesel sound at the crossing gates.

TIA
Alex
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brainbom
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Joined: 01 Feb 2006
Posts: 311

PostPosted: Sun Feb 10, 2008 11:26 am    Post subject: Reply with quote

Hi Alex,

I have added the sound configuration to the doc. If you try to use animated loc (steam engine) that is another story, that will be described later. The crossing gate sound cannot be assigned to a single model, the wav file with the ID 'barclose' will be played for all not animated models.

Regards,
brainbom
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CaptPDK



Joined: 31 Mar 2007
Posts: 57
Location: M.V.Quinn River/Gulf of Mexico

PostPosted: Mon Feb 18, 2008 4:18 pm    Post subject: Reply with quote

Hi folks at Brain Bombers!

If you've been visiting Littleville Depot lately, you may have noticed that I'm writing a program so users can create "themes" and manage the necessary .xli files specific to a given theme.

I have included a validation function to the program that launches your new validation utility. This way the user can build the usr.xli list from scratch, including xfiles from any other xli and then validate those models for the usr.xli

The Editor calls the validation utility by passing the same path parameter to the utility as the short-cut for storing the _result xli.

My question is: Is there a way, as in the "old" utility, to specify a different xli file in the short-cut?

Paul

PS When the Theme Editor is finished and stable, If you like the program, I'd be more than happy to let BB offer it for download.

PPS Thanks for including Littleville Depot in your "Links" section. Very Happy
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pimvdb



Joined: 05 Nov 2009
Posts: 1
Location: The Netherlands

PostPosted: Thu Nov 05, 2009 8:58 pm    Post subject: What's the actual formula used? Reply with quote

First of all let me say that Rule the Rail! is an excellent program.

I'm trying to create an automatic installer for models. This way, users only have to open a package and click the Install button to install a model. However, I was wondering whether you could give the source code or formula of the xli password generator you're publishing here. I'd be really grateful as it would speed up creating packages extremely.

For the topic on Littleville Depot on this, please see http://littlevilledepot.phpbb3now.com/viewtopic.php?f=18&t=1118

Thanks in advance.[/url]
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cairnswk



Joined: 13 Dec 2010
Posts: 11
Location: Cairns Australia

PostPosted: Sun Jan 30, 2011 9:13 pm    Post subject: Adding Other people's models Reply with quote

Hi brainbom

Forgive me if i am sounding stupid, but...I am trying to add other developer's objects to my registered 1.5 version.

I have been to several other user's forums and read instructions, but that is no clearer, and i must say that while the software is superb Very Happy, it is a shame that all this information is spread all over several sites and not combined in one place Confused

Some objects I add are:
a. sometimes locked in their categories list,
b. some present as all white objects (I understand that the .dds file may be at fault here)
c. while some are unlocked and usuable
d. but at all times the software reverts to the unregistered version upon closure.

I am not understanding the gen_pass_for_usr_xli.ZIP instructions properly, in particular, i think, "generating the password for your objects".

1. when adding objects already created by other people, do you have to use their password and thus their directory e.g. CEB or dave or PDK, or can these objects be placed in one directory of your own title.
2. Can you provide some better insight into this process of adding objects so that they don't crash or unregister the program.

Thanks in advance.
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CairnsWK
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