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Still in the ship yards - did someone say container ship?

 
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CaptPDK



Joined: 31 Mar 2007
Posts: 57
Location: M.V.Quinn River/Gulf of Mexico

PostPosted: Sun May 06, 2007 4:02 pm    Post subject: Still in the ship yards - did someone say container ship? Reply with quote

Hay everyone!

Still a work in progress; I need to detail the cranes and ship's super structure. Although this is a huge model it's not any more complex than most already in RtR. it's just scaled really big. There's 6 different containers (all real logos and colors) and four "stacks"; 2 wide and four deep.

I'll post my progress when I can.

Paul



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Map



Joined: 26 Dec 2006
Posts: 70

PostPosted: Sun May 06, 2007 4:29 pm    Post subject: Reply with quote

Hi Paul...

There aren't enough "W"s in WWWWWoW! I forsee a lot of ocean port facilitys beeing built in RTR.

Mark
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Blazer9



Joined: 20 Apr 2006
Posts: 211
Location: Jacksonville FL

PostPosted: Sun May 06, 2007 9:57 pm    Post subject: Reply with quote

Paul,

What a great addition to the program. All we need now is the gantry cranes and flatbed trailers along with the ponies to shuttle them around the yard. Some flat bed railcars with containers already loaded and some blank railcars would be great, and end of train device.


Hmm sounds like a shopping list.


DonR aka Blazer9
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CaptPDK



Joined: 31 Mar 2007
Posts: 57
Location: M.V.Quinn River/Gulf of Mexico

PostPosted: Mon May 07, 2007 11:59 am    Post subject: Reply with quote

Hay Don

That's just about what I'm thinking. One of the most complex real life freight yards I've ever seen is in Charleston, SC where this type of container ship arrives several time a day and would be quite a challenge to model in RtR!

I'm thinking about putting all the marine shipping models on the back burner and creating a second expansion dedicated to this theme with all the things you mentioned, plus channel markers, a Moran harbor tug, maybe a Coast Guard R.I.B. (they're everywhere! aaaah Laughing) but definetly included would be the loaded and unloaded rail cars.

Two questions: I have only seen the operation from the river side and haven't paid too much attention to what goes on in the yard. Mostly what I have observed is the cranes unloading the ships. (Quite a fascinating operation!) What's a "pony"?... and what do you mean by an end-of-train device? (forgive my ignorance Rolling Eyes ) If you mean a car with an assignable ID, I have an idea for that!

Paul
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Blazer9



Joined: 20 Apr 2006
Posts: 211
Location: Jacksonville FL

PostPosted: Mon May 07, 2007 10:12 pm    Post subject: Reply with quote

Paul

Ponies are the small tractors that shuttle the container trailers around the yard

and the end of train device is the small flashing light that they place on the coupler that replaced the cabose. http://en.wikipedia.org/wiki/Flashing_rear-end_device

here in Jacksonville we have a whole Island that is nothing but container ships and a new car delivery port. It is called Blount Island
http://www.jaxport.com/sea/blount.cfm

and yes the uscg protects that place like it is it's own playground

DonR aka Blazer9[/url]
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peter



Joined: 08 Jul 2006
Posts: 581
Location: germany,Thuringia

PostPosted: Tue May 08, 2007 10:13 am    Post subject: Reply with quote

Hi Paul,
Itīs not only american stuff,but great models that you present here.
I hope my cat will growing as your stuff that i see here. Cool Very Happy
_________________
for next time and thanx Peter
如 如 Nothing is impossible if we make it together.
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austindave



Joined: 19 Feb 2006
Posts: 391
Location: UK

PostPosted: Tue May 08, 2007 10:43 am    Post subject: Reply with quote

Hi all

Just look what happens when I go a way for a day or 2. Great stuff.

Dave
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CaptPDK



Joined: 31 Mar 2007
Posts: 57
Location: M.V.Quinn River/Gulf of Mexico

PostPosted: Wed May 09, 2007 2:45 pm    Post subject: Reply with quote

Ok Don

Here's an End-of-Train device. It's not a FRED because it doesn't flash (I have to work out a few things about the way my 3D software exports animation. RtR uses a slightly different format and I'm still working out the kinks) so for now it's just an EOTD. I didn't try to recreate the look of the one in the image you attached until I can make it flash so I used the gray pattern you see here. It all but disappears from any view except close up.

RtR treats it like an engine with no speed so it won't go galavanting around the track all by itself. It counts as part of the make-up so it will slow the train like any other car and I have to get rid of the default sound RtR associates to engines.

... but it can be assigned an ID so it can effect controls.

You can do this without this little cylinder.

Select a car of your choice and find it in the .xli files. A passenger car is a PWAGON_TYPE and a goods car is a CWAGON_TYPE. Re-label it as an ENGINE_TYPE. Don't mess with anything else on the first line but change the next lines to look like this;
NOREF or ID# (just leave this alone for this mod. NOREF for a uneque car / ID# if it's a repaint.)
0
0
0

... and don't mess with the last number.

Always remember to save a copy of the xli file you intend to edit incase you mess up and end up locking it.

Your selected car will now appear in the engines window. It has no speed of it own but can be assigned an ID to affect track controls.

If you want to use it as a booster engine, change the second 0 to a speed number - 10 is the default, and the third 0 determines the number of allowed attached cars - 20 is the default here ... but now the EOTD or your selected car will move around the track on it's own.

Have fun!
Paul
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Blazer9



Joined: 20 Apr 2006
Posts: 211
Location: Jacksonville FL

PostPosted: Wed May 09, 2007 9:50 pm    Post subject: Reply with quote

Paul

What an idea to have it so we can assign an ID to the EOTD and then attaching it to a railcar. I can just see a coal tender running around the track by its self ROFLMAO

Man the things you have created so far for this program are just the bump that I needed to go crazy.

DonR aka Blazer9
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CaptPDK



Joined: 31 Mar 2007
Posts: 57
Location: M.V.Quinn River/Gulf of Mexico

PostPosted: Thu May 10, 2007 1:29 pm    Post subject: Reply with quote

Hopefully Don it won't be too much longer before the Brain Bomber guys will dish this one out. I'm going to pack everything up and upload it to BB soon ... but in the mean time HOLD ON TO YOUR HAT!

Here comes this years first storm and she's headed for the FL / GA boarder. She's not strong at the moment, bit she's a biggin!

Freeze some water now!

Good luck
Paul
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Blazer9



Joined: 20 Apr 2006
Posts: 211
Location: Jacksonville FL

PostPosted: Thu May 10, 2007 10:02 pm    Post subject: Reply with quote

Paul

She only kicking up some mild winds nothing stronger then 35 mph

I have ridden out storms with 110 mph here


DonR aka Blazer9
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CaptPDK



Joined: 31 Mar 2007
Posts: 57
Location: M.V.Quinn River/Gulf of Mexico

PostPosted: Fri May 11, 2007 7:12 pm    Post subject: Reply with quote

Yep!

Been there!

Too early in the season to amount to much. Still, it moved south and compacted over night, now you're on the north side of it.

You can do like my brother does in Wilmington, NC; open the garage door, crack the seal on a keg, roast some oysters and watch the vertical rain Very Happy I'm usually stuck trying to figure out where the storm is NOT going or what river won't flood when it hits so I can hide the boat!

PS may be headed that way with a transport from Corpus Christy to Norfolk. When running the Fl coast I usually stay outside until I get to Jax.

I'll blow the whistle when I pass.
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Blazer9



Joined: 20 Apr 2006
Posts: 211
Location: Jacksonville FL

PostPosted: Fri May 11, 2007 10:08 pm    Post subject: Reply with quote

paul I will be listening

Don
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