Buildings

Viewing 15 posts - 46 through 60 (of 64 total)
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  • #1582
    Anonymous
    Inactive

    Hi Dave,

    Yeah, I’ve been considering that as well. What I really need to do is reduce the complexity of the cylinders I use in this model.

    This is as much a learning experience as anything else. It would be nice if a distributable model can come out of it as well. It’ll have to be less complex for that to happen.

    Thanks for your comments!

    Best regards, Chris

    #1583
    Anonymous
    Inactive

    Hi all,

    This is the new asphalt surface texture I’ve come up with based on earlier comments. Let me know what you think of it, please.

    [img]http://www.rtrfan.us/RTR/models/AsphaltRoad.jpg[/img]

    (Note that I’ve added a pattern overlay to ‘roughen’ the surface a bit.)

    Best regards, Chris

    #1584
    Anonymous
    Inactive

    Hi Chris,

    That oil loading platform looks really great. If you have done it single-sided and triangulated, what’s the polygon count in AC3D?

    And I like the new colour of the asphalt. That street system will be a great addition, as we have discussed on my forum.

    Many thanks for your great work! :)

    Best regards,

    Willi

    #1585
    Anonymous
    Inactive

    Hi Willi,

    Thanks for your kind words. I’m quite fond of that platform and I’ll definitely use it in my layouts.

    Here’s the dirt on the oil loading platform:

    Total objects: 331 surfaces: 63464 vertices: 37064

    As I mentioned earlier, the cylinders are way too complex – here are several examples:

    Object “Pipe, Lower Left”, v 1600, s 2816, kids 0 *

    Object “Pipe, Lower Center”, v 1600, s 2816, kids 0 *

    Object “Pipe, Upper”, v 1600, s 2816, kids 0 *

    Object “Pipe, Lower Right”, v 1600, s 2816, kids 0 *

    I’m also in the exploratory phases of modeling a container crane for a stack yard and dock. I’ll need to model some 20 and 40 foot containers, too.

    Best regards, Chris

    #1586
    Anonymous
    Inactive

    Hi Chris,

    Yes, more than 63’000 polygons are really much too much. Normally, a model should have a maximum polygon count of 1’000 to 3’000. For example, my roundhouse, which is quite complex, has 2’368 polygons. So you could place 27 roundhouses on a layout to give RTR the same amount of calculating and rendering work. 😉

    Of course your pipes are perfectly rounded. But in such a case you shouldn’t use more than 8-sided ones. And maybe that lattice between the posts could be only 2 triangles with an alpha-transparency texture?

    Of course it looks much more beautiful the way you have done it. But RTR isn’t an optimized high-end game engine and I’m afraid, most users will have massive frame rate problems with such a complex model.

    Just my opinion. 😉

    Best regards,

    Willi

    #1587
    Anonymous
    Inactive

    Hi Willi,

    Yeah, I understand the problem. It’s a shame though.

    Chris

    #1588
    Anonymous
    Inactive

    Hi all,

    Here’s the first road curve in the agreed upon asphalt coloring.

    [img]http://www.rtrfan.us/RTR/models/Road_Curve.jpg[/img]

    Regards, Chris

    #1589
    Anonymous
    Inactive

    Hi

    Chris great at last we may get some road curves. It’s a good job that we now have a ambulance as the RTR people will not know how to get round a corner in there cars. :?

    Thanks Dave

    #1590
    Anonymous
    Inactive

    Hi Chris,

    your models look really great!

    Regarding the polygon numbers: yes, RTR isn’t an optimized high-end game engine (like Doom 3, Half Life 2 and others), BUT it can render single objects with very high speed, so other engines will not work more quickly when we speak about single objects. 60 000 polys are not too much when we speak about a big, complex object. Using the wireframe renderer usually helps to find polys, which could be simplified.

    Best regards,

    brainbom

    #1591
    Anonymous
    Inactive

    My two projects a fire hydrant and a mailbox

    Will is working to add them to RTR

    DonR aka Blazer9

    [img]http://www.freewebs.com/biazer9/firehydrant1.jpg[/img]

    [img]http://www.freewebs.com/biazer9/mailbox1.jpg[/img]

    #1592
    Anonymous
    Inactive

    Hi DonR

    Real nice work on the hydrant and mailbox. They’re looking great!

    How about a stop sign?

    Thanks… Mark

    #1593
    Anonymous
    Inactive

    Mark

    It is the works

    Don

    #1594
    Anonymous
    Inactive

    Hi Don,

    Good to see your work. :) How you make screenshots from AC3D?

    #1595
    Anonymous
    Inactive

    Peter

    If you press the print screen button on your key board it copies what is on the screen to your clipboard. Then I opened paint shop pro and pasted the print screen into the program and resized it to 640×512 pixels in size.

    DonR

    #1596
    Anonymous
    Inactive

    Hi Don

    Great work now I can mail my wishes.

    Dave

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