- This topic has 12 replies, 3 voices, and was last updated 14 years, 11 months ago by Anonymous.
October 26, 2008 at 11:34 am #237AnonymousInactive
A test version of RtR has been released which includes two new features – rotating bogies and a rotation control, . http://brainbombers.com/forum/viewtopic.php?t=569&start=0&postdays=0&postorder=asc&highlight= ROTATING BOGIES
Brainbombers will be releasing the capability for modelers to add a rotating bogie feature.
[img] http://www.rtrfan.us/RTR/rotatingbogies.jpg [/img]
Note the difference between the locomotive and the hopper with its rotated bogies.
The following are preliminary specifications and may change:
Rolling stock developed to make use of this new feature will consist of two models: body and bogie.
The body should be elevated the appropriate distance from the horizontal plane to fit the bogie.
The distance from the center mass of the model to the center point of the bogie will be used to position the bogie fore and aft.
Sample XLI File
CWAGON_TYPE 10631 body_test.x 0.37 body
DUMMY_TYPE 10632 bogie_test.x 0.37 bogie
1. This feature requires two consecutive entries in the xli file with body being the first entry. The model numbers are to be an incremented pair. The bogies will be recorded as DUMMY_TYPE.
2. The distance from center mass to center mass will be recorded as the third line of the body entry.
The rotate control is another tool for the modeler. This control will permit smooth movement at a defined speed within a defined arc along a defined axis.
Rotation is defined in the rtr_objcontrol*.list file.
The list entry for a model is constructed as such:
10389 ROTATE 2
a. model ID number – 10389 (from the xli file)
b. control type must be ‘ROTATE’
c. the number of possible states – 2 in this instance. 3 would be the maximum for the same reason as explained in the blinker control.
d. the axis of movement – z
e. – or + the direction of movement (counterclockwise or clockwise)
f. the arc of movement through a complete 360 degrees – 0090 in this instance.
g. d – required separator between the two sets of numbers
h. speed of rotation. A higher number will result in a faster rotation (degrees per second – if the object rotates a complete 360 degrees with the speed defined as 090, the entire animation will last four seconds).
h. Descriptive text for the action that will be displayed in the control window (no spaces)
The user will be presented with the following screen after placing an object that is capable of being rotated and choosing to control it.
I’ve used the control to reposition the points signal to indicate the turnout is active.
[img] http://www.rtrfan.us/RTR/pointsswitchA.jpg [/img]
Here the line straight ahead is active.
[img] http://www.rtrfan.us/RTR/pointsswitchB.jpg [/img]
Here a bridge is raised and lowered.
[img] http://www.rtrfan.us/RTR/bridgeup.jpg [/img] [img] http://www.rtrfan.us/RTR/bridgedown.jpg [/img]
The center of rotation of the model is based on its orientation to x,y,z during the modeling process.
Brainbombers has requested that any questions regarding this particular test release be directed to me.
ChrisOctober 26, 2008 at 12:07 pm #2308AnonymousInactive
Hi BB and chris this is great. The ROTATE CONTROL will be great for the things that I think gnome made. Ass hall doors, british Xgates and the turning bridges. Will these work?October 26, 2008 at 12:16 pm #2309AnonymousInactive Hi Dave,
Yes, it should work for any model requiring rotational movement. Doors, crossing gates, and turning bridges should all be perfect applications for this control.
ChrisOctober 26, 2008 at 6:10 pm #2310AnonymousInactive
I think this could be as the turntabel but mobile and without any controlerboxes on tracks.
PeterOctober 26, 2008 at 6:39 pm #2311AnonymousInactive
The type of rotation, up to three states, is determined by the entries in the appropriate list file. The rotation is triggered by the
Note in the Object control attributes window above that the two state options available are to Open or Close the signal – not very descriptive captions for a signal, sorry about that. I’ve used Raised and Lowered for the bridge – that should be more intuitive.
Hope that helps,
ChrisOctober 30, 2008 at 9:31 am #2312AnonymousInactive
If we do these models with rotating bogies then what id range do we have?
PeterOctober 30, 2008 at 11:02 am #2313AnonymousInactive
Note the xli entries above. The rotating bogie will be dummy_type and the model ID will be the next sequential model number. Otherwise, there are no restrictions on the ID to use.
10631 body_test.x 0.37 body
10632 bogie_test.x 0.37 bogie
As DUMMY_TYPE, it will not be displayed in the menuing system.
Hope that helps,
ChrisOctober 30, 2008 at 11:51 am #2314AnonymousInactive
Then with the animated wheeltrucks i can model “the crocodile E-loco”
Thx for the info PeterOctober 30, 2008 at 1:00 pm #2315AnonymousInactive
Just remember that the rotating trucks will be placed in a symmetrical position fore and aft based on the “L” value. So if that’s the case with your loco, you should be golden.
Oh, a thought, if that’s NOT the case for your loco, you could probably shift the model forward or back on its long horizontal axis to fool the program into placing the rotating bogies at the points where you need them.
ChrisOctober 30, 2008 at 3:20 pm #2316AnonymousInactive
This loco is symetric,don´t worry.
PeterOctober 30, 2008 at 4:10 pm #2317AnonymousInactive
Chris the object ROTATE CONTROL will this work with the 1.5 that we can Dload? As I would like to have a go at the british X gates that gnome made.
DaveOctober 31, 2008 at 11:17 am #2318AnonymousInactive
No, I doubt that. I was given a newer version of the 1.5 beta to test. (I was warned that layouts saved with it would not be playable under earlier versions of RtR.)
The rotating bogies version is an intermediate release version of the beta as well (between the public release beta and the rotating controls beta).
ChrisOctober 31, 2008 at 12:17 pm #2319AnonymousInactive
Hay Chris and Dave,
This beta 1.5 is absolutely newland for us all,self the bogiecontrol is also beta as the soundfunction and the blinkingfeature and the lamplifting.
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