Home › Forums › Announcements › New program version › Version 1.5 is available for testing
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October 18, 2008 at 1:14 pm #231AnonymousInactive
Version 1.5 is available for testing. WARNING!
It is not a final release yet, do not download and install it if you don’t like to experiment!!
The last stable version is 1.4.
Developers warning: If you have modified the base objects (bridge, tunnel, etc.) please save your installation first, becuse this upgrade contains all earlier upgrades too, and will overwrite these objects, just like upgrade 1.4.
The setup will add the version history file (ver15.txt) to the main game directory, please check there how to use the new interesting features.
Download link:
https://www.brainbombers.com/rtr_15_upgrade.zip (contains the object rotation control and the possibility of rotating bogie functionality)
Important: layouts saved with this version cannot be loaded with older versions of RtR!Enjoy!
brainbom
October 18, 2008 at 6:55 pm #2251AnonymousInactiveThanks,the soundfunctions are under testing. The first Sound mods are out. Peter
October 18, 2008 at 9:47 pm #2252AnonymousInactiveThanks Brainbom October 19, 2008 at 7:49 am #2253AnonymousInactiveYo Brainbom thanks for this. nice to see ya still thinking about RTR. I do have a wish would it be possable to have the TT to turn 90 clock And anti clock. Thanks Dave
October 19, 2008 at 8:10 am #2254AnonymousInactiveUse 3 controls with short delays! October 19, 2008 at 8:58 am #2255AnonymousInactiveHi BB I know we can do that. What I want it for is Gnome has made some crossing gates and we have a swing bridge that opens. We have made an invisable TT and called these item CWAGON_TYPE type so they sit on the track. Using the invisable TT we can get them to open but it is a lot of controllers to get a 90 open and close. I like the new create new button Thanks Dave
February 10, 2009 at 5:57 pm #2256AnonymousInactivewhen do you think the finished version will be availabe to download im really looking forward to it
February 12, 2009 at 1:50 pm #2257AnonymousInactiveYo john, jump in ‘n’ get it, try the beta it seems fine. You can allways put another RTR on your computer so you don’t mess up 1. Dave
February 12, 2009 at 6:03 pm #2258AnonymousInactiveHay John, if ya don´t make anything extreme with RTR then is 1.5ß stable as the 1.4
….and you´ll have trains with rotating bogies and sounds to houses or and signals and animals.
I´m converting some stuff from another fan and then i continue my sound patch.
Peter
April 2, 2009 at 5:53 pm #2259AnonymousInactiveI’ve been using 1.5 for a couple of months and it seems ok, but , I’m just a new comer and there’s a lot I haven’t tried. There is one problem I came across but I don’t think it’s 1.5 related.
When you use engine Great Central., a green-black engine that smokes,
(19 from beginning of list) the smoke doesn’t travel with engine, just
stays where engine was added to track.
Also, is there a function that will display all the controls, where they’re located, what objects they control, and maybe their statuses?
kgibbs2007
April 3, 2009 at 6:53 am #2260AnonymousInactiveIs it a big smoke that makes the model look like it’s on fire? If so, I had this happen when I made the A4 steam trian and it was because I had not made an enginespots list entry. This list makes smoke and head lights for the trains. Check to see if there are entrys for these models in your enginespots list. See Gnomes ID model list to get the ID’s of the models your having problems with then see if there are in an enginespots list. If there missing then maybe try installing the EX packs again. http://littlevilledepot.phpbb3now.com/viewtopic.php?f=34&t=681 ” class=”bbcode_url”> http://littlevilledepot.phpbb3now.com/viewtopic.php?f=34&t=681 There is some options that can be found in the systen menu, and you can have your switches ‘n’ signals desplayed at the bottom for the screen. And there is an manual in the Doc’s folder I know we don’t read em but it will help you get to know the buttons.
Dave
April 4, 2009 at 9:51 am #2261AnonymousInactiveThe engine (Great Central) isn’t on fire. When it travels around the track the smoke doesn’t travel with it. The smoke is left behind
where you first added the engine to the track.
Where’s the enginespots list?
April 4, 2009 at 3:30 pm #2262AnonymousInactiveHay, kgibbs2007,
enginespots.list is in the root of RTR.
Peter
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