Version 1.5 is available for testing

Home Forums Announcements New program version Version 1.5 is available for testing

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  • #231
    Anonymous
    Inactive

    Version 1.5 is available for testing.

    WARNING!

    It is not a final release yet, do not download and install it if you don’t like to experiment!!

    The last stable version is 1.4.

    Developers warning: If you have modified the base objects (bridge, tunnel, etc.) please save your installation first, becuse this upgrade contains all earlier upgrades too, and will overwrite these objects, just like upgrade 1.4.

    The setup will add the version history file (ver15.txt) to the main game directory, please check there how to use the new interesting features.

    Download link:

    https://www.brainbombers.com/rtr_15_upgrade.zip

    (contains the object rotation control and the possibility of rotating bogie functionality)

    Important: layouts saved with this version cannot be loaded with older versions of RtR!

    Enjoy! :D

    brainbom

    #2251
    Anonymous
    Inactive

    Thanks,the soundfunctions are under testing. The first Sound mods are out.

    Peter

    #2252
    Anonymous
    Inactive

    Thanks Brainbom :D

    #2253
    Anonymous
    Inactive

    Yo Brainbom thanks for this. nice to see ya still thinking about RTR. I do have a wish would it be possable to have the TT to turn 90 clock And anti clock.

    Thanks Dave

    #2254
    Anonymous
    Inactive

    Use 3 controls with short delays! 8)

    #2255
    Anonymous
    Inactive

    Hi BB I know we can do that. What I want it for is Gnome has made some crossing gates and we have a swing bridge that opens. We have made an invisable TT and called these item CWAGON_TYPE type so they sit on the track. Using the invisable TT we can get them to open but it is a lot of controllers to get a 90 open and close. I like the new create new button 8)

    Thanks Dave

    #2256
    Anonymous
    Inactive

    when do you think the finished version will be availabe to download

    im really looking forward to it

    #2257
    Anonymous
    Inactive

    Yo john, jump in ‘n’ get it, try the beta it seems fine. You can allways put another RTR on your computer so you don’t mess up 1.

    Dave

    #2258
    Anonymous
    Inactive

    Hay John,

    if ya don´t make anything extreme with RTR then is 1.5ß stable as the 1.4 :D

    ….and you´ll have trains with rotating bogies and sounds to houses or and signals and animals.

    I´m converting some stuff from another fan and then i continue my sound patch.

    Peter

    #2259
    Anonymous
    Inactive

    I’ve been using 1.5 for a couple of months and it seems ok, but , I’m just a new comer and there’s a lot I haven’t tried.

    There is one problem I came across but I don’t think it’s 1.5 related.

    When you use engine Great Central., a green-black engine that smokes,

    (19 from beginning of list) the smoke doesn’t travel with engine, just

    stays where engine was added to track.

    Also, is there a function that will display all the controls, where they’re located, what objects they control, and maybe their statuses?

    kgibbs2007

    #2260
    Anonymous
    Inactive

    Is it a big smoke that makes the model look like it’s on fire? If so, I had this happen when I made the A4 steam trian and it was because I had not made an enginespots list entry. This list makes smoke and head lights for the trains. Check to see if there are entrys for these models in your enginespots list. See Gnomes ID model list to get the ID’s of the models your having problems with then see if there are in an enginespots list. If there missing then maybe try installing the EX packs again.

    http://littlevilledepot.phpbb3now.com/viewtopic.php?f=34&t=681” class=”bbcode_url”>http://littlevilledepot.phpbb3now.com/viewtopic.php?f=34&t=681

    There is some options that can be found in the systen menu, and you can have your switches ‘n’ signals desplayed at the bottom for the screen. And there is an manual in the Doc’s folder I know we don’t read em but it will help you get to know the buttons.

    Dave

    #2261
    Anonymous
    Inactive

    The engine (Great Central) isn’t on fire. When it travels around the

    track the smoke doesn’t travel with it. The smoke is left behind

    where you first added the engine to the track.

    Where’s the enginespots list?

    #2262
    Anonymous
    Inactive

    Hay,

    kgibbs2007,

    enginespots.list is in the root of RTR.

    Peter

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