Candidates for Extension Pack 9 (Or Later)

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Viewing 15 posts - 16 through 30 (of 105 total)
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  • #722
    Anonymous
    Inactive

    Hi Peter,

    I really didn’t skin the interior of the boxcar. I just arranged a work scene with some thought to scale (elevated so I could get a more horizontal angle), took a screen shot, then cut and pasted it into the ‘interior’ of the car. I then trimmed the excess image.

    Quite simple, actually.

    Regards, Chris

    #723
    Anonymous
    Inactive

    Hi Chris

    Quote:

    Quite simple, actually.

    Maybe 😉 , but first you must have the idea.

    And second, it must be done so great like you did!

    It looks really fantastic. Thanks very much, Chris.

    Btw, most of you surely know that in most games and simulations the backsides of polygons are not rendered for better performance. So Chris really found a great way to create a “opened” box car!

    Kind regards,

    Willi

    #724
    Anonymous
    Inactive

    Hi chris,

    That was your first try to skin it am i right?

    Looks very good. Hut ab dafür.

    :D :D :D

    #725
    Anonymous
    Inactive

    Hi Peter,

    It was the first attempt after the ‘proof of concept’ cut and paste job I had originally posted.

    I’m glad you guys like it.

    Regards, Chris

    #726
    Anonymous
    Inactive

    Hi chris,

    I sent the pics from the candidates and the boxcar with opened door to your landsman villagers in Frankfurt/Main. They are happy to see all rolling stock,what you with created. :) Both men,women and kiddies are looking for the expp9,and can´t waiting for the standing stock of northern america.

    See you soon. 😉

    #727
    Anonymous
    Inactive

    Hi Peter,

    Do you work with or have contacts with the military community there?

    Thanks and best regards,

    Chris

    #728
    Anonymous
    Inactive

    Hi chris

    I´ve contacts to this comunity,now mostly of the commnity are changed to the civil and have family here in germany,and live in Wetterau and Gelnhausen county. Some people are working for the german railroad. :)

    #729
    Anonymous
    Inactive

    My latest offering, a SD38 in Montana Rail Line livery.

    [img]http://www.rtrfan.us/RTR/Exp8/sd38_mrl_215.jpg[/img]

    #730
    Anonymous
    Inactive

    Another SD38 offering in a Wisconsin & Southern livery.

    [img]http://www.rtrfan.us/RTR/Exp8/sd38_wsor_3802.jpg[/img]

    #731
    Anonymous
    Inactive

    chris

    Looks like ya is really got a skinning factory going. Great trains.

    Thanks Dave

    #732
    Anonymous
    Inactive

    Hi Dave,

    Thanks! I’ve gone to the trouble of making template layers that speed the general process of making these textures for RtR. As is usually the case, the devil is in the details and that’s where I spend most of the time now.

    Regards, Chris

    #733
    Anonymous
    Inactive

    A SD38 in Vermont Railway livery is submitted for consideration.

    [img]http://www.rtrfan.us/RTR/Exp8/sd38_vr_202.jpg[/img]

    #734
    Anonymous
    Inactive

    If the Nickel Plate had had SD38’s, they may have been painted something like this (modeled after a GP30).

    [img]http://www.rtrfan.us/RTR/Exp8/sd38_npr_900.jpg[/img]

    #735
    Anonymous
    Inactive

    Hi chris,

    The locos have great skins,i hope brainbom will send you the F3 or F7 A and B in the right time so you don´t have to skin it too hasty.

    Great work :D :D

    #736
    Anonymous
    Inactive

    Hi Peter,

    Thanks!

    The process is a bit of reverse engineering in that I don’t have access to the model or any texture mapping until it’s formally released in an extension pack. I’ll have to clean up the original dds file then begin using it for adding new candidate textures.

    I presume the F3A and B Rob showed us will be released in pack 9.

    Regards, Chris

Viewing 15 posts - 16 through 30 (of 105 total)
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